


NOTE 2: Empty maps come with default entities generators (N,S,E,W) to make it easier to define the swarms, but you can edit them or replace them as you like.Įntities can have several configuration parameters, use the Edit option in their context menu to see/edit their properties. NOTE 1: The Command Center is essential in a survival game, so it cannot be deleted or duplicated. Right Click => Display the context menu. Double Click => Select an entity and center it in the map. You can show all the entities or filter them by the selected template. Here you can manage the entities you have manually added to the map. To edit the map geography or add infected population very fast use the Painter Mode. Here you can create entities manually and edit their properties.Įvery element in the game is consider an entity, like a unit, building, ornament. There are two ways to create maps, the Entities Mode, where you can create and edit manually entities on the map, and the Painter Mode, which is a very fast way to draw the geography and infected population directly on the map. In this mode you can manually create all the map (geography, entities.). BUT, the level events (swarms, victory conditions.) won't be created so you have to configure that part at your own. Note: In random generated maps, only the geography and infected population will be created in the same way as in a normal Survival Game.

If you have selected a random map you can skip the rest of this section. This is a very useful option to create a different Survival challenge experience for the player. In this option you just need to specify the Level Events (swarms.) and Narrative (scripts). It will be generated with the Theme and Infected Population values selected. When Random Generation is chosen, a common Survival Map will be generated as the player starts a new game. Map GenerationYou have two options for creating the map: Manual and Random.
